public class Scene3DData extends JIPipeSerializedJsonObjectData implements List<Scene3DNode>
Constructor and Description |
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Scene3DData() |
Scene3DData(Scene3DData other) |
duplicate, exportData, importData
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
equals, hashCode, replaceAll, sort, spliterator
parallelStream, removeIf, stream
close, createThumbnail, exportThumbnails, getDescriptionOf, getMenuPathOf, getNameOf, getSortedList, getStorageDocumentation, getStorageSchema, groupByMenuPath, isCommon, isHeavy, isHidden, preview, toDetailedString
public Scene3DData()
public Scene3DData(Scene3DData other)
public static Scene3DData importData(JIPipeReadDataStorage storage, JIPipeProgressInfo progressInfo)
public void display(String displayName, JIPipeWorkbench workbench, JIPipeDataSource source)
JIPipeData
JIPipeDataDisplayOperation
that can be registered separately.
This item will always be shown as "Default" in the list of operations.display
in interface JIPipeData
displayName
- a name that can be usedworkbench
- the workbenchsource
- optional source of the data. Can be null or any kind of data type (e.g. JIPipeDataSlot
)public int size()
size
in interface Collection<Scene3DNode>
size
in interface List<Scene3DNode>
public boolean isEmpty()
isEmpty
in interface Collection<Scene3DNode>
isEmpty
in interface List<Scene3DNode>
public boolean contains(Object o)
contains
in interface Collection<Scene3DNode>
contains
in interface List<Scene3DNode>
public Iterator<Scene3DNode> iterator()
iterator
in interface Iterable<Scene3DNode>
iterator
in interface Collection<Scene3DNode>
iterator
in interface List<Scene3DNode>
public Object[] toArray()
toArray
in interface Collection<Scene3DNode>
toArray
in interface List<Scene3DNode>
public <T> T[] toArray(T[] a)
toArray
in interface Collection<Scene3DNode>
toArray
in interface List<Scene3DNode>
public boolean add(Scene3DNode scene3DNode)
add
in interface Collection<Scene3DNode>
add
in interface List<Scene3DNode>
public boolean remove(Object o)
remove
in interface Collection<Scene3DNode>
remove
in interface List<Scene3DNode>
public boolean containsAll(Collection<?> c)
containsAll
in interface Collection<Scene3DNode>
containsAll
in interface List<Scene3DNode>
public boolean addAll(Collection<? extends Scene3DNode> c)
addAll
in interface Collection<Scene3DNode>
addAll
in interface List<Scene3DNode>
public boolean addAll(int index, Collection<? extends Scene3DNode> c)
addAll
in interface List<Scene3DNode>
public boolean removeAll(Collection<?> c)
removeAll
in interface Collection<Scene3DNode>
removeAll
in interface List<Scene3DNode>
public boolean retainAll(Collection<?> c)
retainAll
in interface Collection<Scene3DNode>
retainAll
in interface List<Scene3DNode>
public void clear()
clear
in interface Collection<Scene3DNode>
clear
in interface List<Scene3DNode>
public Scene3DNode get(int index)
get
in interface List<Scene3DNode>
public Scene3DNode set(int index, Scene3DNode element)
set
in interface List<Scene3DNode>
public void add(int index, Scene3DNode element)
add
in interface List<Scene3DNode>
public Scene3DNode remove(int index)
remove
in interface List<Scene3DNode>
public int indexOf(Object o)
indexOf
in interface List<Scene3DNode>
public int lastIndexOf(Object o)
lastIndexOf
in interface List<Scene3DNode>
public ListIterator<Scene3DNode> listIterator()
listIterator
in interface List<Scene3DNode>
public ListIterator<Scene3DNode> listIterator(int index)
listIterator
in interface List<Scene3DNode>
public List<Scene3DNode> subList(int fromIndex, int toIndex)
subList
in interface List<Scene3DNode>
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